Cinema 4D Features

SpaceMouse

Camera Mode

The SpaceMouse cap controls the viewport (camera) inside a scene. The view mirrors all movements of the cap.

Example:
Push the SpaceMouse cap to the right to pan your view to the right. Twist the cap right to turn your view to the right. Lift the cap to vertically move your view up.

Target Camera Mode

The SpaceMouse cap controls the viewport (camera) in the context of what you are looking at (the target). You will orbit around what you are looking at (the center of your view).

Example:
Push the cap forward and your view moves into the scene. Push left and your view moves to the left. Twist the cap in any direction and your view will orbit around the view center.

Object Mode

The SpaceMouse cap represents the model (object) on your screen. The model mirrors all movements of the cap.

Example:
Push the SpaceMouse cap right, the model moves to the right. Twist the cap to the right and your model rotates in place to the right. Lift the cap up/down and the model moves up/down.

Helicopter Mode

The SpaceMouse cap controls the viewport inside your scene. The viewport mirrors all movements of the cap. While moving forward when looking down, the viewport maintains its altitude over your scene, allowing you to ‘fly’ over it.

Example:
Push the SpaceMouse cap to the right to pan your view to the right. Twist the cap right to turn your view to the right. Lift the cap to vertically move your view up. Push the cap forward while looking down to your scene and your view will move forward parallel to the ground.

2D Mode

Navigate the view without any rotation. The view moves in the same direction as the cap.

Walk Mode

The SpaceMouse cap controls the viewport inside your scene, which always stays at eye level above the floor. The viewport mirrors all movements of the cap. When looking up or down while moving forward, the viewport maintains its altitude over your scene, allowing you to ‘walk’ through it.

Example:
Push the SpaceMouse cap right, the model moves to the right. Twist the cap to the right and your model rotates in place to the right. Lift the cap up/down and the model moves up/down.

Auto Rotation Center

Sets the center of rotation dynamically, depending on your model’s position in relation to your view. When the complete model is in view, the entire model’s volume center is used as a pivot. When moving closer, the pivot changes to the view center.

Selected Item Rotation Center

Takes only selected items into account when calculating the pivot position.

Horizon Lock

Forces the horizon to be kept levelled.

Rotation Lock

Manually toggles rotations On / Off.

SpaceMouse

Fit View

Fits the model into the viewport.

Standard Views

Invoke preset views such as TOP, RIGHT, FRONT via buttons or radial menus.

Custom Views

Save and recall custom views using buttons or radial menus.

CadMouse

SmoothZoom

When QuickZoom In / QuickZoom Out are mapped to a button, a long-press of the corresponding button will continuously zoom in and out as long as the button is pressed down.

Note: On certain buttons you may need to disable the on-screen display to use SmoothZoom as a long-press function.

QuickZoom

Zoom and center the model detail behind the mouse cursor.

Fit View

Fits the model into the viewport.

Standard Views

Invoke preset views such as TOP, RIGHT, FRONT via buttons or radial menus.

Custom Views

Save and recall custom views using buttons or radial menus.

SpaceMouse

Radial Menus

Radial menus enable quick access to Cinema 4D commands through a simple mouse gesture.

Macros

Macros can be created to execute a sequence of commands in the current workspace. Those macros can be accessed via buttons or radial menus.

Application commands

Cinema 4D commands are directly accessible for mapping onto buttons or radial menus.

Example:
You can map a certain set of Cinema 4D commands directly onto your SpaceMouse buttons.

Command icons

Cinema 4D command icons are shown in various 3Dconnexion user interfaces such as radial menus, on-screen displays, or LCDs.

CadMouse

Radial Menus

Radial menus enable quick access to Cinema 4D commands through a simple mouse gesture.

Macros

Macros can be created to execute a sequence of commands in the current workspace. Those macros can be accessed via buttons or radial menus.

Application commands

Cinema 4D commands are directly accessible for mapping onto buttons or radial menus.

Example:
You can map a certain set of commands directly onto your CadMouse buttons.

Command icons

Cinema 4D command icons are shown in various 3Dconnexion user interfaces such as radial menus and on-screen display.

Keyboard and Numpad

Macros

Macros can be created to execute a sequence of commands in the current workspace. Those macros can be accessed via buttons or radial menus.

Radial Menus

Radial menus enable quick access to Cinema 4D commands through a simple mouse gesture.

Application commands

Cinema 4D commands are directly accessible for mapping onto buttons or radial menus.

Example:
You can map a certain set of commands directly onto keys or radial menus.

Command icons

Cinema 4D command icons are shown on the on-screen display and in radial menus.