SpaceMouse
Fly Mode
The SpaceMouse cap controls the viewport (camera) inside a scene. The view mirrors all movements of the cap.
Example:
Push the SpaceMouse cap to the right to pan your view to the right. Twist the cap right to turn your view to the right. Lift the cap to vertically move your view up.
Target Camera Mode
The SpaceMouse cap controls the viewport (camera) in the context of what you are looking at (the target). You will orbit around what you are looking at (the center of your view).
Example:
Push the cap forward and your view moves into the scene. Push left and your view moves to the left. Twist the cap in any direction and your view will orbit around the view center.
Object Mode
The SpaceMouse cap represents the model (object) on your screen. The model mirrors all movements of the cap.
Example:
Push the SpaceMouse cap right, the model moves to the right. Twist the cap to the right and your model rotates in place to the right. Lift the cap up/down and the model moves up/down.
Drone Mode
The SpaceMouse cap controls the viewport inside your scene. The viewport mirrors all movements of the cap. While moving forward when looking down, the viewport maintains its altitude over your scene, allowing you to ‘hover’ over it.
Example:
Push the SpaceMouse cap to the right to pan your view to the right. Twist the cap right to turn your view to the right. Lift the cap to vertically move your view up. Push the cap forward while looking down to your scene and your view will move forward parallel to the ground.
2D Mode
Navigate the view without any rotation. The view moves in the same direction as the cap.
Walk Mode
The SpaceMouse cap controls the viewport inside your scene, which always stays at eye level above the floor. The viewport mirrors all movements of the cap. When looking up or down while moving forward, the viewport maintains its altitude over your scene, allowing you to ‘walk’ through it.
Example:
Push the SpaceMouse cap right, the model moves to the right. Twist the cap to the right and your model rotates in place to the right. Lift the cap up/down and the model moves up/down.
Move objects
Enables or disables the movement of selected objects.
Auto Rotation Center
Sets the center of rotation dynamically, depending on your model’s position in relation to your view. When the complete model is in view, the entire model’s volume center is used as a pivot. When moving closer, the pivot changes to the view center.
Selected Item Rotation Center
Takes only selected items into account when calculating the pivot position.
Horizon Lock
Forces the horizon to be kept levelled.
Rotation Lock
Manually toggles rotations On / Off.