Unreal Engine Features

SpaceMouse

Object Mode

The SpaceMouse cap represents the model (object) on your screen. The model mirrors all movements of the cap.

Example:
Push the SpaceMouse cap right, the model moves to the right. Twist the cap to the right and your model rotates in place to the right. Lift the cap up/down and the model moves up/down.

Camera Mode

The SpaceMouse cap controls the viewport (camera) inside a scene. The view mirrors all movements of the cap.

Example:
Push the SpaceMouse cap to the right to pan your view to the right. Twist the cap right to turn your view to the right. Lift the cap to vertically move your view up.

Target Camera Mode

The SpaceMouse cap controls the viewport (camera) in the context of what you are looking at (the target). You will orbit around what you are looking at (the center of your view).

Example:
Push the cap forward and your view moves into the scene. Push left and your view moves to the left. Twist the cap in any direction and your view will orbit around the view center.

Helicopter Mode

The SpaceMouse cap controls the viewport inside your scene. The viewport mirrors all movements of the cap. While moving forward when looking down, the viewport maintains its altitude over your scene, allowing you to ‘fly’ over it.

Example:
Push the SpaceMouse cap to the right to pan your view to the right. Twist the cap right to turn your view to the right. Lift the cap to vertically move your view up. Push the cap forward while looking down to your scene and your view will move forward parallel to the ground.

Walk Mode

The SpaceMouse cap controls the viewport inside your scene. The viewport mirrors all movements of the cap. When looking down while moving forward, the viewport maintains its altitude over your scene, allowing you to ‘walk’ over it.

Example:
Push the SpaceMouse cap to the right to pan your view to the right. Twist the cap right to turn your view to the right. Lift the cap to vertically move your view up. Push the cap forward while looking down to your scene and you will walk forward parallel to the ground.

Auto Rotation Center

Sets the center of rotation dynamically, depending on your model’s position in relation to your view. When the complete model is in view, the entire model’s volume center is used as a pivot. When moving closer, the pivot changes to the view center.

Selected Item Rotation Center

Takes only selected items into account when calculating the pivot position.

Horizon Lock

Forces the horizon to be kept levelled.

Rotation Lock

Manually toggles rotations On / Off.

SpaceMouse

Fit View

Fits the model into the viewport.

Standard Views

Invoke preset views such as TOP, RIGHT, FRONT via buttons or radial menus.

Custom Views

Save and recall custom views using buttons or radial menus.

CadMouse

Fit View

Fits the model into the viewport.

Standard Views

Invoke preset views such as TOP, RIGHT, FRONT via buttons or radial menus.

Custom Views

Save and recall custom views using buttons or radial menus.

SpaceMouse

Environment-specific commands

Unreal Engine environment commands are directly accessible for mapping onto buttons or radial menus. The command configuration adjusts according to the current active environment.

Example:
In environment “A” you can map a certain set of commands which differ from what you mapped in environment “B” or others.

Command icons

Unreal Engine command icons are shown in various 3Dconnexion user interfaces such as radial menus, on-screen displays, or LCDs.

Radial Menus

Radial menus enable quick access to Unreal Engine commands through a simple mouse gesture.

Macros

Macros can be created to execute a sequence of commands in the current workspace. Those macros can be accessed via buttons or radial menus.

CadMouse

Environment-specific commands

Unreal Engine environment commands are directly accessible for mapping onto buttons or radial menus. The command configuration adjusts according to the current active environment.

Example:
In environment “A” you can map a certain set of commands which differ from what you mapped in environment “B” or others.

Command icons

Unreal Engine command icons are shown in various 3Dconnexion user interfaces such as radial menus and on-screen display.

Radial Menus

Radial menus enable quick access to Unreal Engine commands through a simple mouse gesture.

Macros

Macros can be created to execute a sequence of commands in the current workspace. Those macros can be accessed via buttons or radial menus.

Keyboard and Numpad

Environment-specific commands

Unreal Engine environment commands are directly accessible for mapping onto buttons or radial menus. The command configuration adjusts according to the current active environment.

Example:
In environment “A” you can map a certain set of commands which differ from what you mapped in environment “B” or others.

Command icons

Unreal Engine command icons are shown on the on-screen display and in radial menus.

Radial Menus

Radial menus enable quick access to Unreal Engine commands through a simple mouse gesture.

Macros

Macros can be created to execute a sequence of commands in the current workspace. Those macros can be accessed via buttons or radial menus.